@gamedevnewz
Channel about the latest in the gaming world Twitter: Advertisement
GameDev News is an industry-focused channel tracking the business, studio culture, and operational developments shaping modern video game creation. Rather than consumer gaming gossip, the channel concentrates on the professional side of the games sector, spotlighting management decisions, studio shifts, and production realities.
Updates typically feature commentary on studio workplace dynamics, including unionisation efforts, redundancy disclosures, and executive statements from established studio heads. Alongside corporate developments, the channel highlights storefront commercial trends, examining high-performing platform releases to provide market context alongside editorial discussions on wider industry debates.
This channel is aimed at game developers, studio leads, and industry observers who seek a grounded view of the trade. Readers consult it to monitor market conditions, observe how peer studios handle workplace communication, and follow the realities of releasing commercial games.
Subscribers over time — measured, no estimates.
💬 Said this week “The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” — Tim Sweeney, CEO, Epic Games Frames AI adoption as a scaling tool for output and quality, not a headcount-cutting measure, which matters when pitching AI workflows to a team. Game Developer: No more hand-written code? Epic's Disney project reportedly shifts to 'AI-First' development What's one tool you'd never cut from your pipeline, no matter the layoffs? Memes | News | 𝕏 takes
🛠️ What moved in game dev today Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez Game Developer published a panel discussion with three writers debunking common misconceptions about game writing. What it changes: Useful if you want practical perspective on writing myths before assuming best practices for your own project. — Game Developer A hardware market freeze could transform the industry forever | Opinion GamesIndustry.biz published an opinion piece arguing a freeze in the hardware market could reshape the industry. What it changes: It's an opinion piece, so no confirmed change yet, but worth reading if hardware trends affect your platform plans. — GamesIndustry.biz RayLib 6.2 Released A new version of the RayLib library, 6.2, has been released. Wha
⚡️ Just in — game dev Fishlabs announces layoffs due to "changing project requirements," development and support teams affected Fishlabs is laying off staff across development and support teams, citing changing project requirements. What it changes: If you work with or depend on Fishlabs-supported titles, expect possible delays or reduced support going forward. — GamesIndustry.biz How many rounds of layoffs has your studio survived so far? Memes | News | 𝕏 takes
💬 Said this week “[Those companies] are cutting the talent because they made an enormous strategic error, which was they had all the data that showed what was popular, right?” — Andrew Eiche, CEO, Owlchemy Labs A reminder that ignoring your own player data in favor of what you wish was popular can tank a studio. Game Developer: Owlchemy CEO: VR is still an emerging market because it hasn't passed the 'cafe test' Did your studio ever greenlight a game despite the data saying no? Memes | News | 𝕏 takes
🛠️ What moved in game dev today Sega and Creative Assembly remove Total War: Shogun 2 remaster from sale as it "falls short of both your expectations and our own standards" Sega and Creative Assembly pulled the Total War: Shogun 2 remaster from sale, admitting it fell short of their own standards. What it changes: A reminder that shipping a remaster below quality bar can trigger a full pull, not just patches, even for established titles. — GamesIndustry.biz BRUTAL C# Game Framework Now Free The BRUTAL C# game framework is now available for free. What it changes: C# devs get another no-cost option to evaluate for lightweight game projects without licensing cost as a barrier. — GameFromScratch Dev snapshot: Godot 4.8 beta 1 Godot Engine released the first beta snapshot of version 4.8 for
🛠️ What moved in game dev today Caves of Qud: Diaspora breaks new ground by being the first early access DLC release on Steam Caves of Qud released "Diaspora," reportedly the first paid DLC launched in Steam early access. What it changes: Shows Steam now supports early-access DLC, giving devs a precedent for testing expansions before full launch. — Game Developer DayZ creator Dean Hall releases open-source game development framework Brutal DayZ creator Dean Hall released Brutal, an open-source game development framework. What it changes: Adds another free, inspectable framework option to evaluate, but nothing changes unless you check if it fits your stack. — GamesIndustry.biz SILENT HILL: Townfall delivers haunting psychological horror at its very best with UE5 Unreal Engine published
📦 Release radar — raylib 6.2 framework · shipped today • raylib 6.2 adds CPU-side Image drawing functions (ImageDrawLine, ImageDrawRectangle, ImageDrawCircle, ImageDrawText, etc.) that mirror the existing GPU Draw functions, so you can now build textures/sprites in code without rendering to screen first • Image text drawing now has three variants (ImageDrawText, ImageDrawTextEx, ImageDrawTextPro) matching the screen text functions, useful for baking text into textures at load time • New ImageDrawImage/Ex/Rec/Pro functions let you composite one image onto another on the CPU, handy for building atlases or procedural textures before uploading to the GPU • Function parameters and some APIs were renamed or reordered for consistency, so updating from an older raylib version may require small c
⚡️ Just in — game dev Epic Games claims its new "vibe coded" launcher runs 46% faster than Steam from cold start to store page Epic says its new launcher, built with AI-assisted "vibe coding," loads 46% faster than Steam from cold start to store page. What it changes: Faster launcher load times don't change how you build or ship a game, only how quickly players reach your store page. — GamesIndustry.biz How many seconds does your own game's cold start actually take? Memes | News | 𝕏 takes
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